Files
Woka_Native_iOS/WOKA/Main/Delegate/SceneDelegate.swift
BilalKhanWDI 129be7142a - Fixed a bug for logout, clearing cache for my list
- Made last data sync, will check in 1 hour if the last sync done time is past 1 hour, will give a sync in background
- 3-3:30 meeting with WOKA for ads
- Finalised the data sync when app goes in background.
- Muted google ads from splash.
- Completed Data sync from logout , it will now show first its syncing the data and then it will logout.
2024-09-24 20:10:45 +05:30

59 lines
2.4 KiB
Swift

//
// SceneDelegate.swift
// WOKA
//
// Created by MacBook Pro on 25/04/24.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
/*
If user is loggined check for sync
*/
if AuthFunc.shareInstance.checkLogin(){
PersistentStorage.shared.checkLastSync()
}
}
}