Files
Woka_Native_iOS/WOKA/TabBar & SideMenu/SideMenu/SideMenuController.swift
BilalKhanWDI 33141797b8 - Added haptics for theme and language change.
- Added haptics for app load
- Added JWplayer Pods.
- Added Av player for home live stream
- Made the Explore Woka Screen.
- Made button Effect for the selection
2024-05-30 19:49:41 +05:30

854 lines
34 KiB
Swift

//
// SideMenuController.swift
// SideMenu
//
// Created by kukushi on 10/02/2018.
// Copyright © 2018 kukushi. All rights reserved.
//
import UIKit
// MARK: SideMenuController
/// A container view controller owns a menu view controller and a content view controller.
///
/// The overall architecture of SideMenuController is:
///
/// SideMenuController
///
/// Menu View Controller
///
/// Content View Controller
open class SideMenuController: UIViewController {
/// Configure this property to change the behavior of SideMenuController;
public static var preferences = Preferences()
private var preferences: Preferences {
Self.preferences
}
private lazy var adjustedDirection = Preferences.MenuDirection.left
private var isInitiatedFromStoryboard: Bool {
storyboard != nil
}
private var menuWidth: CGFloat {
delegate?.sideMenuControllerGetMenuWidth(self, for: view.frame.size) ?? preferences.basic.menuWidth
}
/// The identifier of content view controller segue.
/// If the SideMenuController instance is initiated from IB, this identifier will
/// be used to retrieve the content view controller.
@IBInspectable public var contentSegueID: String = SideMenuSegue.ContentType.content.rawValue
/// The identifier of menu view controller segue.
/// If the SideMenuController instance is initiated from IB, this identifier will
/// be used to retrieve the menu view controller.
@IBInspectable public var menuSegueID: String = SideMenuSegue.ContentType.menu.rawValue
/// Caching
private lazy var lazyCachedViewControllerGenerators: [String: () -> UIViewController?] = [:]
private lazy var lazyCachedViewControllers: [String: UIViewController] = [:]
/// The side menu controller's delegate object.
public weak var delegate: SideMenuControllerDelegate?
// swiftlint:disable:next weak_delegate
/// Tell whether ``contentViewController`` setter should call the delegate.
/// Work as a workaround when switching content view controller from other animation approach which also change the
private var shouldCallSwitchingDelegate = true
// swiftlint:disable:next implicitly_unwrapped_optional
/// The content view controller. Changes its value will change the display immediately.
/// If the new value is already one of the side menu controller's child controllers, nothing will happen beside value change.
/// If you want a caching approach, use ``setContentViewController(with:animated:completion:)``. Its value should not be nil.
open var contentViewController: UIViewController! {
didSet {
guard contentViewController !== oldValue &&
isViewLoaded &&
!children.contains(contentViewController) else {
return
}
if shouldCallSwitchingDelegate {
delegate?.sideMenuController(self, willShow: contentViewController, animated: false)
}
load(contentViewController, on: contentContainerView)
contentContainerView.sendSubviewToBack(contentViewController.view)
unload(oldValue)
if shouldCallSwitchingDelegate {
delegate?.sideMenuController(self, didShow: contentViewController, animated: false)
}
setNeedsStatusBarAppearanceUpdate()
}
}
// swiftlint:disable:next implicitly_unwrapped_optional
/// The menu view controller. Its value should not be nil.
open var menuViewController: UIViewController! {
didSet {
guard menuViewController !== oldValue && isViewLoaded else {
return
}
load(menuViewController, on: menuContainerView)
unload(oldValue)
}
}
private let menuContainerView = UIView()
private let contentContainerView = UIView()
private var statusBarScreenShotView: UIView?
/// Return true if the menu is now revealing.
open var isMenuRevealed = false
private var shouldShowShadowOnContent: Bool {
return preferences.animation.shouldAddShadowWhenRevealing && preferences.basic.position != .under
}
/// States used in panning gesture
private var isValidatePanningBegan = false
private var panningBeganPointX: CGFloat = 0
private var isContentOrMenuNotInitialized: Bool {
return menuViewController == nil || contentViewController == nil
}
/// The view responsible for tapping to hide the menu and shadow
private weak var contentContainerOverlay: UIView?
// The pan gesture recognizer responsible for revealing and hiding side menu
private weak var panGestureRecognizer: UIPanGestureRecognizer?
var shouldReverseDirection: Bool {
if preferences.basic.forceRightToLeft { return true }
guard preferences.basic.shouldRespectLanguageDirection else {
return false
}
let attribute = view.semanticContentAttribute
let layoutDirection = UIView.userInterfaceLayoutDirection(for: attribute)
return layoutDirection == .rightToLeft
}
// MARK: Initialization
/// Creates a ``SideMenuController`` instance with the content view controller and menu view controller.
///
/// - Parameters:
/// - contentViewController: the content view controller
/// - menuViewController: the menu view controller
public convenience init(contentViewController: UIViewController, menuViewController: UIViewController) {
self.init(nibName: nil, bundle: nil)
// Assignment in initializer won't trigger the setter
self.contentViewController = contentViewController
self.menuViewController = menuViewController
}
deinit {
unregisterNotifications()
}
// MARK: Life Cycle
/// ``SideMenuController`` may be initialized from Storyboard, thus we shouldn't load the view in `loadView()`.
/// As mentioned by Apple, "If you use Interface Builder to create your views and initialize the view controller,
/// you must not override this method."
open override func viewDidLoad() {
super.viewDidLoad()
// Setup from the IB
// Side menu may be initialized from the IB while segues are not used, thus passing the performing of
// segues if content and menu is already set
if isInitiatedFromStoryboard && isContentOrMenuNotInitialized {
// Note that if you are using the `SideMenuController` from the IB, you must supply the default or
// custom view controller ID in the storyboard.
performSegue(withIdentifier: contentSegueID, sender: self)
performSegue(withIdentifier: menuSegueID, sender: self)
}
if isContentOrMenuNotInitialized {
fatalError("[SideMenuSwift] `menuViewController` or `contentViewController` should not be nil.")
}
contentContainerView.frame = view.bounds
view.addSubview(contentContainerView)
resolveDirection(with: contentContainerView)
menuContainerView.frame = sideMenuFrame(visibility: false)
view.addSubview(menuContainerView)
load(contentViewController, on: contentContainerView)
load(menuViewController, on: menuContainerView)
if preferences.basic.position == .under {
view.bringSubviewToFront(contentContainerView)
}
// Forwarding status bar style/hidden status to content view controller
setNeedsStatusBarAppearanceUpdate()
if let key = preferences.basic.defaultCacheKey {
lazyCachedViewControllers[key] = contentViewController
}
configureGesturesRecognizer()
setUpNotifications()
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.error)
}
private func resolveDirection(with view: UIView) {
if shouldReverseDirection {
adjustedDirection = (preferences.basic.direction == .left ? .right : .left)
} else {
adjustedDirection = preferences.basic.direction
}
}
// MARK: Storyboard
open override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard let segue = segue as? SideMenuSegue, let identifier = segue.identifier else {
return
}
switch identifier {
case contentSegueID:
segue.contentType = .content
case menuSegueID:
segue.contentType = .menu
default:
break
}
}
// MARK: Reveal/Hide Menu
/// Reveals the menu.
///
/// - Parameters:
/// - animated: If set to true, the process will be animated. The default is true.
/// - completion: Completion closure that will be executed after revealing the menu.
open func revealMenu(animated: Bool = true, completion: ((Bool) -> Void)? = nil) {
changeMenuVisibility(reveal: true, animated: animated, completion: completion)
}
/// Hides the menu.
///
/// - Parameters:
/// - animated: If set to true, the process will be animated. The default is true.
/// - completion: Completion closure that will be executed after hiding the menu.
open func hideMenu(animated: Bool = true, completion: ((Bool) -> Void)? = nil) {
changeMenuVisibility(reveal: false, animated: animated, completion: completion)
}
private func changeMenuVisibility(reveal: Bool,
animated: Bool = true,
shouldCallDelegate: Bool = true,
shouldChangeStatusBar: Bool = true,
completion: ((Bool) -> Void)? = nil) {
menuViewController.beginAppearanceTransition(reveal, animated: animated)
if shouldCallDelegate {
reveal ? delegate?.sideMenuControllerWillRevealMenu(self) : delegate?.sideMenuControllerWillHideMenu(self)
}
if reveal {
addContentOverlayViewIfNeeded()
}
// UIApplication.shared.beginIgnoringInteractionEvents()
self.view.isUserInteractionEnabled = true
let animationClosure = {
self.menuContainerView.frame = self.sideMenuFrame(visibility: reveal)
self.contentContainerView.frame = self.contentFrame(visibility: reveal)
if self.shouldShowShadowOnContent {
self.contentContainerOverlay?.alpha = reveal ? self.preferences.animation.shadowAlpha : 0
}
}
let animationCompletionClosure: (Bool) -> Void = { finish in
self.menuViewController.endAppearanceTransition()
if shouldCallDelegate {
if reveal {
self.delegate?.sideMenuControllerDidRevealMenu(self)
} else {
self.delegate?.sideMenuControllerDidHideMenu(self)
}
}
if !reveal {
self.contentContainerOverlay?.removeFromSuperview()
self.contentContainerOverlay = nil
}
completion?(true)
// UIApplication.shared.endIgnoringInteractionEvents()
// self.view.isUserInteractionEnabled = false
self.isMenuRevealed = reveal
}
if animated {
animateMenu(with: reveal,
shouldChangeStatusBar: shouldChangeStatusBar,
animations: animationClosure,
completion: animationCompletionClosure)
} else {
// setStatusBar(hidden: reveal)
animationClosure()
animationCompletionClosure(true)
completion?(true)
}
}
private func animateMenu(with reveal: Bool,
shouldChangeStatusBar: Bool = true,
animations: @escaping () -> Void,
completion: ((Bool) -> Void)? = nil) {
// let shouldAnimateStatusBarChange = preferences.basic.statusBarBehavior != .hideOnMenu
// if shouldChangeStatusBar && !shouldAnimateStatusBarChange && reveal {
// setStatusBar(hidden: reveal)
// }
let duration = reveal ? preferences.animation.revealDuration : preferences.animation.hideDuration
UIView.animate(withDuration: duration,
delay: 0,
usingSpringWithDamping: preferences.animation.dampingRatio,
initialSpringVelocity: preferences.animation.initialSpringVelocity,
options: preferences.animation.options,
animations: {
// if shouldChangeStatusBar && shouldAnimateStatusBarChange {
// self.setStatusBar(hidden: reveal)
// }
animations()
}, completion: { (finished) in
// if shouldChangeStatusBar && !shouldAnimateStatusBarChange && !reveal {
// self.setStatusBar(hidden: reveal)
// }
completion?(finished)
})
}
// MARK: Gesture Recognizer
private func configureGesturesRecognizer() {
// The gesture will be added anyway, its delegate will tell whether it should be recognized
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(SideMenuController.handlePanGesture(_:)))
panGesture.delegate = self
panGestureRecognizer = panGesture
view.addGestureRecognizer(panGesture)
}
private func addContentOverlayViewIfNeeded() {
guard contentContainerOverlay == nil else {
return
}
var overlay:UIView
if SideMenuController.preferences.animation.shouldAddBlurWhenRevealing {
let blurEffect = UIBlurEffect(style: .light)
overlay = UIVisualEffectView(effect: blurEffect)
} else {
overlay = UIView(frame: contentContainerView.bounds)
}
overlay.autoresizingMask = [.flexibleHeight, .flexibleWidth]
if !shouldShowShadowOnContent {
overlay.backgroundColor = .clear
} else {
overlay.backgroundColor = SideMenuController.preferences.animation.shadowColor
overlay.alpha = 0
}
// UIKit can coordinate overlay's tap gesture and controller view's pan gesture correctly
let tapToHideGesture = UITapGestureRecognizer()
tapToHideGesture.addTarget(self, action: #selector(SideMenuController.handleTapGesture(_:)))
overlay.addGestureRecognizer(tapToHideGesture)
contentContainerView.insertSubview(overlay, aboveSubview: contentViewController.view)
contentContainerOverlay = overlay
contentContainerOverlay?.accessibilityIdentifier = "ContentShadowOverlay"
}
@objc private func handleTapGesture(_ tap: UITapGestureRecognizer) {
hideMenu()
}
@objc private func handlePanGesture(_ pan: UIPanGestureRecognizer) {
let isLeft = adjustedDirection == .left
var translation = pan.translation(in: pan.view).x
let viewToAnimate: UIView
let viewToAnimate2: UIView?
var leftBorder: CGFloat
var rightBorder: CGFloat
let containerWidth: CGFloat
switch preferences.basic.position {
case .above:
viewToAnimate = menuContainerView
viewToAnimate2 = nil
containerWidth = viewToAnimate.frame.width
leftBorder = -containerWidth
rightBorder = menuWidth - containerWidth
case .under:
viewToAnimate = contentContainerView
viewToAnimate2 = nil
containerWidth = viewToAnimate.frame.width
leftBorder = 0
rightBorder = menuWidth
case .sideBySide:
viewToAnimate = contentContainerView
viewToAnimate2 = menuContainerView
containerWidth = viewToAnimate.frame.width
leftBorder = 0
rightBorder = menuWidth
}
if !isLeft {
swap(&leftBorder, &rightBorder)
leftBorder *= -1
rightBorder *= -1
}
switch pan.state {
case .began:
panningBeganPointX = viewToAnimate.frame.origin.x
isValidatePanningBegan = false
case .changed:
let resultX = panningBeganPointX + translation
let notReachLeftBorder = (!isLeft && preferences.basic.enableRubberEffectWhenPanning) || resultX >= leftBorder
let notReachRightBorder = (isLeft && preferences.basic.enableRubberEffectWhenPanning) || resultX <= rightBorder
guard notReachLeftBorder && notReachRightBorder else {
return
}
if !isValidatePanningBegan {
// Do some setup works in the initial step of validate panning. This can't be done in the `.began` period
// because we can't know whether its a validate panning
addContentOverlayViewIfNeeded()
// setStatusBar(hidden: true, animate: true)
isValidatePanningBegan = true
}
let factor: CGFloat = isLeft ? 1 : -1
let notReachDesiredBorder = isLeft ? resultX <= rightBorder : resultX >= leftBorder
if notReachDesiredBorder {
viewToAnimate.frame.origin.x = resultX
} else {
if !isMenuRevealed {
translation -= menuWidth * factor
}
viewToAnimate.frame.origin.x = (isLeft ? rightBorder : leftBorder) + factor * menuWidth
* log10(translation * factor / menuWidth + 1) * 0.5
}
if let viewToAnimate2 = viewToAnimate2 {
viewToAnimate2.frame.origin.x = viewToAnimate.frame.origin.x - containerWidth * factor
}
if shouldShowShadowOnContent {
let movingDistance: CGFloat
if isLeft {
movingDistance = menuContainerView.frame.maxX
} else {
movingDistance = menuWidth - menuContainerView.frame.minX
}
let shadowPercent = min(movingDistance / menuWidth, 1)
contentContainerOverlay?.alpha = self.preferences.animation.shadowAlpha * shadowPercent
}
case .ended, .cancelled, .failed:
let offset: CGFloat
switch preferences.basic.position {
case .above:
offset = isLeft ? viewToAnimate.frame.maxX : containerWidth - viewToAnimate.frame.minX
case .under, .sideBySide:
offset = isLeft ? viewToAnimate.frame.minX : containerWidth - viewToAnimate.frame.maxX
}
let offsetPercent = offset / menuWidth
let decisionPoint: CGFloat = isMenuRevealed ? 0.85 : 0.15
if offsetPercent > decisionPoint {
// We need to call the delegates, change the status bar only when the menu was previous hidden
changeMenuVisibility(reveal: true, shouldCallDelegate: !isMenuRevealed, shouldChangeStatusBar: !isMenuRevealed)
} else {
changeMenuVisibility(reveal: false, shouldCallDelegate: isMenuRevealed, shouldChangeStatusBar: true)
}
default:
break
}
}
// MARK: Notification
private func setUpNotifications() {
NotificationCenter.default.addObserver(self,
selector: #selector(SideMenuController.appDidEnteredBackground),
name: UIApplication.didEnterBackgroundNotification,
object: nil)
}
private func unregisterNotifications() {
// swiftlint:disable:next notification_center_detachment
NotificationCenter.default.removeObserver(self)
}
@objc private func appDidEnteredBackground() {
if preferences.basic.hideMenuWhenEnteringBackground {
hideMenu(animated: false)
}
}
// MARK: Status Bar
// private func setStatusBar(hidden: Bool, animate: Bool = false) {
// // UIKit provides `setNeedsStatusBarAppearanceUpdate` and couple of methods to animate the status bar changes.
// // The problem with this approach is it will hide the status bar and it's underlying space completely, as a result,
// // the navigation bar will go up as we don't expect.
// // So we need to manipulate the windows of status bar manually.
//
// let behavior = self.preferences.basic.statusBarBehavior
// guard let sbw = UIWindow.sb, sbw.isStatusBarHidden(with: behavior) != hidden else {
// return
// }
//
// if animate && behavior != .hideOnMenu {
// UIView.animate(withDuration: 0.4, animations: {
// sbw.setStatusBarHidden(hidden, with: behavior)
// })
// } else {
// sbw.setStatusBarHidden(hidden, with: behavior)
// }
//
// if behavior == .hideOnMenu {
// if !hidden {
// statusBarScreenShotView?.removeFromSuperview()
// statusBarScreenShotView = nil
// } else if statusBarScreenShotView == nil, let newStatusBarScreenShot = statusBarScreenShot() {
// statusBarScreenShotView = newStatusBarScreenShot
// contentContainerView.insertSubview(newStatusBarScreenShot, aboveSubview: contentViewController.view)
// }
// }
// }
// private func statusBarScreenShot() -> UIView? {
// let statusBarFrame = UIApplication.shared.statusBarFrame
// let screenshot = UIScreen.main.snapshotView(afterScreenUpdates: false)
// screenshot.frame = statusBarFrame
// screenshot.contentMode = .top
// screenshot.clipsToBounds = true
// return screenshot
// }
open override var childForStatusBarStyle: UIViewController? {
// Forward to the content view controller
return contentViewController
}
open override var childForStatusBarHidden: UIViewController? {
return contentViewController
}
// MARK: Caching
/// Caches the closure that generate the view controller with identifier.
///
/// It's useful when you want to configure the caching relation without instantiating the view controller immediately.
///
/// - Parameters:
/// - viewControllerGenerator: The closure that generate the view controller. It will only executed when needed.
/// - identifier: Identifier used to change content view controller
open func cache(viewControllerGenerator: @escaping () -> UIViewController?, with identifier: String) {
lazyCachedViewControllerGenerators[identifier] = viewControllerGenerator
}
/// Caches the view controller with identifier.
///
/// - Parameters:
/// - viewController: the view controller to cache
/// - identifier: the identifier
open func cache(viewController: UIViewController, with identifier: String) {
lazyCachedViewControllers[identifier] = viewController
}
/// Changes the content view controller to the cached one with given `identifier`.
/// - Parameters:
/// - identifier: the identifier that associates with a cache view controller or generator.
/// - animated: whether the transition should be animated, default is `false`.
/// - completion: the completion closure will be called when the transition complete. Notice that if the caller is the current content view controller, once the transition completed, the caller will be removed from the parent view controller, and it will have no access to the side menu controller via `sideMenuController`
open func setContentViewController(with identifier: String,
animated: Bool = false,
completion: (() -> Void)? = nil) {
if let viewController = lazyCachedViewControllers[identifier] {
setContentViewController(to: viewController, animated: animated, completion: completion)
} else if let viewController = lazyCachedViewControllerGenerators[identifier]?() {
lazyCachedViewControllerGenerators[identifier] = nil
lazyCachedViewControllers[identifier] = viewController
setContentViewController(to: viewController, animated: animated, completion: completion)
} else {
fatalError("[SideMenu] View controller associated with \(identifier) not found!")
}
}
/// Change the content view controller to `viewController`
/// - Parameters:
/// - viewController: the view controller which will become the content view controller
/// - animated: whether the transition should be animated, default is `false`.
/// - completion: the completion closure will be called when the transition complete. Notice that if the caller is the current content view controller, once the transition completed, the caller will be removed from the parent view
open func setContentViewController(to viewController: UIViewController,
animated: Bool = false,
completion: (() -> Void)? = nil) {
guard contentViewController !== viewController && isViewLoaded else {
completion?()
return
}
if animated {
delegate?.sideMenuController(self, willShow: viewController, animated: animated)
addChild(viewController)
viewController.view.frame = view.bounds
viewController.view.translatesAutoresizingMaskIntoConstraints = true
viewController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
let animatorFromDelegate = delegate?.sideMenuController(self,
animationControllerFrom: contentViewController,
to: viewController)
#if DEBUG
if animatorFromDelegate == nil {
// swiftlint:disable:next line_length
print("[SideMenu] `setContentViewController` is called with animated while the delegate method return nil, fall back to the fade animation.")
}
#endif
let animator = animatorFromDelegate ?? BasicTransitionAnimator()
let transitionContext = SideMenuController.TransitionContext(with: contentViewController,
toViewController: viewController)
transitionContext.isAnimated = true
transitionContext.isInteractive = false
transitionContext.completion = { finish in
self.unload(self.contentViewController)
self.shouldCallSwitchingDelegate = false
// It's tricky here.
// `contentViewController` setter won't trigger due to the `viewController` already is added to the hierarchy.
// `shouldCallSwitchingDelegate` also prevent the delegate from been calling.
self.contentViewController = viewController
self.shouldCallSwitchingDelegate = true
self.delegate?.sideMenuController(self, didShow: viewController, animated: animated)
viewController.didMove(toParent: self)
completion?()
}
animator.animateTransition(using: transitionContext)
} else {
contentViewController = viewController
completion?()
}
}
/// Return the identifier of current content view controller.
///
/// - Returns: if not exist, returns nil.
open func currentCacheIdentifier() -> String? {
guard let index = lazyCachedViewControllers.values.firstIndex(of: contentViewController) else {
return nil
}
return lazyCachedViewControllers.keys[index]
}
/// Clears cached view controller or generators with identifier.
///
/// - Parameter identifier: the identifier that associates with a cache view controller or generator.
open func clearCache(with identifier: String) {
lazyCachedViewControllerGenerators[identifier] = nil
lazyCachedViewControllers[identifier] = nil
}
// MARK: - Helper Methods
private func sideMenuFrame(visibility: Bool, targetSize: CGSize? = nil) -> CGRect {
let position = preferences.basic.position
switch position {
case .above, .sideBySide:
var baseFrame = CGRect(origin: view.frame.origin, size: targetSize ?? view.frame.size)
if visibility {
baseFrame.origin.x = menuWidth - baseFrame.width
} else {
baseFrame.origin.x = -baseFrame.width
}
let factor: CGFloat = adjustedDirection == .left ? 1 : -1
baseFrame.origin.x *= factor
return CGRect(origin: baseFrame.origin, size: targetSize ?? baseFrame.size)
case .under:
return CGRect(origin: view.frame.origin, size: targetSize ?? view.frame.size)
}
}
private func contentFrame(visibility: Bool, targetSize: CGSize? = nil) -> CGRect {
let position = preferences.basic.position
switch position {
case .above:
return CGRect(origin: view.frame.origin, size: targetSize ?? view.frame.size)
case .under, .sideBySide:
var baseFrame = CGRect(origin: view.frame.origin, size: targetSize ?? view.frame.size)
if visibility {
let factor: CGFloat = adjustedDirection == .left ? 1 : -1
baseFrame.origin.x = menuWidth * factor
} else {
baseFrame.origin.x = 0
}
return CGRect(origin: baseFrame.origin, size: targetSize ?? baseFrame.size)
}
}
private func keepSideMenuOpenOnRotation() {
guard menuViewController != nil else {
return
}
if isMenuRevealed {
hideMenu(animated: false, completion: nil)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1, execute: {
self.revealMenu(animated: false, completion: nil)
})
} else {
revealMenu(animated: false) { _ in
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1, execute: {
self.hideMenu(animated: false, completion: nil)
})
}
}
}
// MARK: Orientation
open override var shouldAutorotate: Bool {
if preferences.basic.shouldUseContentSupportedOrientations {
return contentViewController.shouldAutorotate
}
return preferences.basic.shouldAutorotate
}
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if preferences.basic.shouldUseContentSupportedOrientations {
return contentViewController.supportedInterfaceOrientations
}
return preferences.basic.supportedOrientations
}
open override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
if preferences.basic.keepsMenuOpenAfterRotation {
keepSideMenuOpenOnRotation()
} else {
hideMenu(animated: false, completion: { _ in
// Temporally hide the menu container view for smooth animation
self.menuContainerView.isHidden = true
coordinator.animate(alongsideTransition: { _ in
self.contentContainerView.frame = self.contentFrame(visibility: self.isMenuRevealed, targetSize: size)
}, completion: { (_) in
self.menuContainerView.isHidden = false
self.menuContainerView.frame = self.sideMenuFrame(visibility: self.isMenuRevealed, targetSize: size)
})
})
}
super.viewWillTransition(to: size, with: coordinator)
}
}
// MARK: UIGestureRecognizerDelegate
extension SideMenuController: UIGestureRecognizerDelegate {
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
guard preferences.basic.enablePanGesture else {
return false
}
if let shouldReveal = self.delegate?.sideMenuControllerShouldRevealMenu(self) {
guard shouldReveal else {
return false
}
}
if isViewControllerInsideNavigationStack(for: touch.view) {
return false
}
if touch.view is UISlider {
return false
}
// If the view is scrollable in horizon direction, don't receive the touch
if let scrollView = touch.view as? UIScrollView, scrollView.frame.width > scrollView.contentSize.width {
return false
}
return true
}
public func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
if let velocity = panGestureRecognizer?.velocity(in: view) {
return isValidateHorizontalMovement(for: velocity)
}
return true
}
private func isViewControllerInsideNavigationStack(for view: UIView?) -> Bool {
guard let view = view,
let viewController = view.parentViewController else {
return false
}
if let navigationController = viewController as? UINavigationController {
return navigationController.viewControllers.count > 1
} else if let navigationController = viewController.navigationController {
if let index = navigationController.viewControllers.firstIndex(of: viewController) {
return index > 0
}
} else {
// Check if the ViewController is embedded
var parent = viewController.parent
while parent != nil {
guard let navigationController = parent as? UINavigationController else {
parent = parent?.parent
continue
}
return navigationController.viewControllers.count > 0
}
}
return false
}
private func isValidateHorizontalMovement(for velocity: CGPoint) -> Bool {
if isMenuRevealed {
return true
}
let direction = preferences.basic.direction
var factor: CGFloat = direction == .left ? 1 : -1
factor *= shouldReverseDirection ? -1 : 1
guard velocity.x * factor > 0 else {
return false
}
return abs(velocity.y / velocity.x) < preferences.basic.panGestureSensitivity
}
}