- updated api for shop procuts, with lazy loading and proper structure - added loading indicator when user navigates to bottom indicator will be shown - Made shop product details view. - Added carousel with page indicator - added shadows to the images - added selection option for address - made address table dynamic - added pincode_serviceability_check_edd for checking the delivery date of the selected address.
92 lines
2.3 KiB
Swift
92 lines
2.3 KiB
Swift
//
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// SwiftyInnerShadowLayer.swift
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// SwiftyShadowExample
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//
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// Created by luan on 7/11/17.
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// Copyright © 2017 luantran. All rights reserved.
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//
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import UIKit
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public class SwiftyInnerShadowLayer: CAShapeLayer {
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override init() {
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super.init()
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initShadow()
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}
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override public init(layer: Any) {
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super.init(layer: layer)
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}
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required public init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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initShadow()
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}
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override public var shadowOffset: CGSize {
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didSet {
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setNeedsLayout()
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}
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}
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override public var shadowOpacity: Float {
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didSet {
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setNeedsLayout()
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}
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}
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override public var shadowRadius: CGFloat {
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didSet {
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setNeedsLayout()
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}
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}
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override public var shadowColor: CGColor? {
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didSet {
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setNeedsLayout()
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}
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}
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func initShadow() {
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masksToBounds = true
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shouldRasterize = true
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fillRule = CAShapeLayerFillRule.evenOdd
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borderColor = UIColor.clear.cgColor
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}
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override public func layoutSublayers() {
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super.layoutSublayers()
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generateShadowPath()
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}
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func generateShadowPath() {
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let top = shadowRadius - shadowOffset.height
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let bottom = shadowRadius + shadowOffset.height
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let left = shadowRadius - shadowOffset.width
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let right = shadowRadius + shadowOffset.width
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let shadowRect = CGRect(x: bounds.origin.x - left,
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y: bounds.origin.y - top,
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width: bounds.width + left + right,
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height: bounds.height + top + bottom)
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let path = CGMutablePath()
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let delta: CGFloat = 1
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let rect = CGRect(x: bounds.origin.x - delta, y: bounds.origin.y - delta, width: bounds.width + delta * 2, height: bounds.height + delta * 2)
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let bezier: UIBezierPath = {
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if cornerRadius > 0 {
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return UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius)
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} else {
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return UIBezierPath(rect: rect)
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}
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}()
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path.addPath(bezier.cgPath)
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path.addRect(shadowRect)
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path.closeSubpath()
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self.path = path
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}
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}
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