Files
Woka_Native_iOS/WOKA/Games/Controller/GamesListVC.swift
BilalKhanWDI d136a59680 - Tc 55 fixed
- Fixed an issue where the guest user was going to Home Screen when not connected to network.
- Also now if the user is guest, we will check if the live stream urls are fetched or not
- TC 57,58, 56
- TC 50
- Added hindi language to shop and cart and remove alert
2024-09-03 20:20:17 +05:30

200 lines
7.0 KiB
Swift

//
// GamesListVC.swift
// WOKA
//
// Created by MacBook Pro on 04/07/24.
//
import UIKit
class GamesListVC: UIViewController {
@IBOutlet weak var scrollView: UIScrollView!
@IBOutlet weak var headerHeight: NSLayoutConstraint!
@IBOutlet weak var gamesListingTableView: UITableView!
@IBOutlet weak var tableHeight: NSLayoutConstraint!
@IBOutlet weak var headerView: ShimmerEffectView!
@IBOutlet weak var headerImage: UIImageView!
@IBOutlet weak var headerTitleLabel: UILabel!
@IBOutlet weak var gamesLoadingView: ShimmerEffectView!
@IBOutlet weak var loadMoreBtn: LocalisedElementsButton!
@IBOutlet weak var loadMoreActivityIndicator: UIActivityIndicatorView!
var vm = GamesListVM()
override func viewDidLoad() {
super.viewDidLoad()
vm.vc = self
vm.initView()
scrollView.delegate = self
self.title = "GAMES".localized(loc: AuthFunc.shareInstance.languageSelected.rawValue)
navigationController?.navigationBar.setBackgroundImage(UIImage(), for: .default)
navigationController?.navigationBar.shadowImage = UIImage()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
navigationController?.setNavigationBarHidden(false, animated: animated)
self.navigationController?.setColor(color: .white)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
self.navigationController?.setNavigationBarHidden(true, animated: animated)
if self.isMovingFromParent {
// Back button was pressed
PersistentStorage.shared.addOthersCount()
}
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
// Customize the navigation bar's appearance
self.navigationController?.setColor(color: .black)
}
override func viewDidLayoutSubviews() {
vm.updateTableHeight()
}
// MARK: - Tap Handler
@IBAction func gameBtnTapped(_ sender: LocalisedElementsButton) {
let sb = UIStoryboard(name: K.StoryBoard.Games, bundle: nil)
let vcPush = sb.instantiateViewController(withIdentifier: K.StoryBoardID.Games.gamesWebViewVC) as! GamesWebViewVC
let gameData = vm.gameData[vm.indexToLoad]
if let postID = gameData.id{
PersistentStorage.shared.addGamesCount(postID: postID)
}
vcPush.url = gameData.gameURL
vcPush.orientation = gameData.screenOrientation
vcPush.modalTransitionStyle = .crossDissolve
vcPush.modalPresentationStyle = .fullScreen
self.present(vcPush, animated: true)
}
@IBAction func loadMoreBtnTapped(_ sender: LocalisedElementsButton) {
PersistentStorage.shared.addOthersCount()
loadMoreBtn.isHidden = true
vm.pageNo += 1
loadMoreActivityIndicator.startAnimating()
vm.getGamesListing(isBtnClick: true)
}
}
// MARK: - TableView DataSource , Delegates
extension GamesListVC : TableViewSRC{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return vm.gameData.count == 0 ? 2 : vm.gameData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: K.CellIdentifier.WebSeries.webSeriesShowListingCell) as! WebSeriesShowListingCell
if vm.gameData.count == 0{
cell.showShimmer()
}else{
let data = vm.gameData[indexPath.row]
cell.setGameData(data: data)
cell.stopShimmer()
}
cell.btnTapped = { [self] (type) -> Void in
vm.updateFavLikes(type: type, index: indexPath.row)
}
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
/*
Updated the top header data
*/
vm.indexToLoad = indexPath.row
vm.setHeaderData()
let data = vm.gameData[indexPath.row]
if let postID = data.id{
PersistentStorage.shared.addGamesCount(postID: postID)
}
let sb = UIStoryboard(name: K.StoryBoard.Games, bundle: nil)
let vcPush = sb.instantiateViewController(withIdentifier: K.StoryBoardID.Games.gamesDetailVC) as! GamesDetailVC
vcPush.modalPresentationStyle = .overCurrentContext
vcPush.modalTransitionStyle = .crossDissolve
vcPush.gameIndex = indexPath.row
vcPush.gameData = data
vcPush.delegate = self
self.present(vcPush, animated: true)
}
}
extension GamesListVC : ReloadSeriesFavLike{
func updateRows(index: Int, type: FavCellCLick, isFav: Bool?, isLike: Bool?, id: Int?) {
if let isFav{
switch isFav{
case true:
vm.gameData[index].markAsFavourite = true
gamesListingTableView.reloadRows(at: [IndexPath(row: index, section: 0)],with: .none)
case false:
vm.gameData[index].markAsFavourite = false
gamesListingTableView.reloadRows(at: [IndexPath(row: index, section: 0)],with: .none)
}
}
if let isLike{
switch isLike{
case true:
vm.gameData[index].isLiked = true
vm.gameData[index].likesCount! += 1
gamesListingTableView.reloadRows(at: [IndexPath(row: index, section: 0)],with: .none)
case false:
vm.gameData[index].isLiked = false
vm.gameData[index].likesCount! -= 1
gamesListingTableView.reloadRows(at: [IndexPath(row: index, section: 0)],with: .none)
}
}
}
}
// MARK: - Animating scrollView
extension GamesListVC: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
// Get the current vertical offset of the scroll view
let y = scrollView.contentOffset.y
// Define the height range for the header view
let minHeaderHeight: CGFloat = 0.0 // Height at which the header becomes invisible
let maxHeaderHeight: CGFloat = 200.0 // Maximum height when fully visible
// Calculate the new height for the header view based on the scroll position
let newHeaderHeight: CGFloat
if y < 0 {
// When scrolling up beyond the top, ensure the header view is fully expanded
newHeaderHeight = maxHeaderHeight
} else {
// Calculate the new height for the header view, ensuring it doesn't go below the minimum height
newHeaderHeight = max(minHeaderHeight, maxHeaderHeight - y)
}
// Update the header view's height constraint with the new height
headerHeight.constant = newHeaderHeight
// Animate the layout changes to smoothly transition the header height
UIView.animate(withDuration: 0.3) {
self.view.layoutIfNeeded()
}
}
}