- My list Games on add remove fav, only calling Games api and reloading in background - My list Karaoke on add remove fav, only calling Karaoke api and reloading in background -Finalised clicks count for every module
106 lines
3.5 KiB
Swift
106 lines
3.5 KiB
Swift
//
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// GamesWebViewVC.swift
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// WOKA
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//
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// Created by MacBook Pro on 04/07/24.
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//
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import UIKit
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import WebKit
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class GamesWebViewVC: UIViewController {
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var url : String?
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var orientation : ScreenOrientation?
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var count = 0
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var postID : Int?
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@IBOutlet weak var webView: WKWebView!
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override func viewDidLoad() {
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super.viewDidLoad()
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if let orientation, orientation == .landscape{
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appDelegate.deviceOrientation = .landscapeRight
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let value = UIInterfaceOrientation.landscapeRight.rawValue
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UIDevice.current.setValue(value, forKey: "orientation")
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// rotateToLandsScapeDevice()
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}
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guard let url else{return}
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let authUrl = url + "?tk=" + AuthFunc.shareInstance.getAccessToken()
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let link = URL(string: authUrl)!
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let request = URLRequest(url: link)
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webView.load(request)
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webView.addTapGesture { [weak self] in
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guard let self else{return}
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count += 1
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}
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}
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@IBAction func backBtnTapped(_ sender: UIButton) {
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if let postID = self.postID{
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PersistentStorage.shared.addGamesCount(postID: postID)
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}
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let sb = UIStoryboard(name: K.StoryBoard.customAlerts, bundle: nil)
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let vcPush = sb.instantiateViewController(withIdentifier: K.StoryBoardID.CustomAlerts.yesNoAlertVC) as! YesNoAlertVC
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vcPush.mainTitleText = "Warning"
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vcPush.contentLabel = "Clicking \"OK\" will exit you from the game. Are you sure you want to proceed?"
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vcPush.yesBtnText = "OK"
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vcPush.noBtnText = "Cancel"
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vcPush.onDoneBlock = { [weak self] mode in
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guard let self else{return}
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switch mode{
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case .yes:
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if let postID = self.postID{
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PersistentStorage.shared.addGamesCount(postID: postID)
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}
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if orientation == .landscape{
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appDelegate.deviceOrientation = .portrait
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let value = UIInterfaceOrientation.portrait.rawValue
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UIDevice.current.setValue(value, forKey: "orientation")
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}else{
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Timer.scheduledTimer(withTimeInterval: 0.3, repeats: false) { _ in
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self.dismiss(animated: true)
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}
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}
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case .no:
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if let postID = self.postID{
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PersistentStorage.shared.addGamesCount(postID: postID)
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}
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print("no")
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}
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}
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vcPush.modalPresentationStyle = .overCurrentContext
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vcPush.modalTransitionStyle = .crossDissolve
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self.present(vcPush, animated: true)
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}
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// MARK: - Handle Screen Transition
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override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
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super.viewWillTransition(to: size, with: coordinator)
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coordinator.animate(alongsideTransition: nil) { _ in
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self.checkOrientation()
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}
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}
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private func checkOrientation() {
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let isPortrait = UIScreen.main.bounds.size.width < UIScreen.main.bounds.size.height
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if isPortrait {
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// print("Device is in portrait mode")
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Timer.scheduledTimer(withTimeInterval: 0.8, repeats: false) { _ in
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self.dismiss(animated: true)
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}
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} else {
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print("Device is in landscape mode")
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}
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}
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}
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